The F2001 was designed around new regulation changes which mandated a higher-mounted front wing assembly to reduce downforce. This resulted in a distinctive 'droopsnoot' nose section and spoon-shaped front wing. The season also saw the re-introduction of traction and launch control systems, therefore the car and its suspension were designed with this in mind.
Being somewhat of a departure over previous Brawn/Byrne Ferrari designs, the car was based more on McLaren's design thinking. A test with the 2000…
The F2001 was designed around new regulation changes which mandated a higher-mounted front wing assembly to reduce downforce. This resulted in a distinctive ‘droopsnoot’ nose section and spoon-shaped front wing. The season also saw the re-introduction of traction and launch control systems, therefore the car and its suspension were designed with this in mind.
Being somewhat of a departure over previous Brawn/Byrne Ferrari designs, the car was based more on McLaren’s design thinking. A test with the 2000 car-which featured a high nose-that was adapted to the new regulations made that design impractical, so a low nose was adopted instead. However, the car did feature Ferrari trademarks, such as the periscope exhausts pioneered by the team in 1998 and the small bargeboards which were a feature of its predecessors. The F2001 used the same basic gearbox and internal layout as its predecessors, however the aerodynamic efficiency and tyre wear were improved considerably over the F300 (1998), F399 (1999) and F1-2000 (2000).
Setting up the car proved easier, and it was faster than the rival McLaren MP4-16, but the Williams FW23 — although aerodynamically inferior — was fitted with the massively powerful BMW engine, which was more than a match for the Ferrari power unit. The Ferrari was notably more reliable than either of its rivals however.
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Version History (Please Do not Delete so we can keep track of the changes)
Initial Mod: Uknown
1.0: Luka Ponz
2.0: Arietis
If you are planning to improve the mod, please contact me here https://www.facebook.com/arietiscars to assist you with any 3d model parts or textures that I have already created but not placed into the mod yet.
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Changelog
– Corrected Geometry Suspension (Data and Model)
– Corrected Wheelbase in Model
– Replaced steering wheel with correct F2001 steering wheel
– Added some functionality to the steering wheel lights.
– Added cosmetic details (headrest, pitot tube, antennas, fasteners, airbox camera, etc)
– Added exterior model detail in specific parts
– Added cockpit detail
– Corrected skins colour as it was a little bit of orange
– Added details to 11/9 tribute skin (black nose)
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Known Issues
– The LR_Cockpit model is that of the previous steering wheel which was wrong (F2003)
– The “L” limiter light supposed to flash when you reach the pit limit speed. I had it worked but then suddenly stopped. I left the data there in case you want to fix it.
– The low fuel warning lights are all black when inactive. Again, I had it fixed then all suddenly went all black. When I check the object in-game with the object inspector the Ambience is zero, but out of the game the geometry has ambience value. I am guessing this is causing the issue. Give it a try, the data is there in the digital instriments INI file.
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Future Updates (you can give it a try yourself)
– Add LODs
– Wobbly antennas
– Correct seatbelts when on